﻿capital = 838

set_technology = {
	basic_supply_transport_tech = 1

	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	#special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	#tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	#habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	#exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	# baseline techs
	tribal_civilization = 1
	settled_civilization = 1

	#industry
	tool_engineering = 1

	#infantry
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1

	#support
	demolitions_weaponry_tech = 1
	support_weaponry = 1
	recon_company_tech_1 = 1

	#vehicle
	bike_tech_1 = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		waterproof_sealing_tech = 1
		naval_invasion_tech_1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
		naval_invasion_tech_non_mtg_1 = 1
	}
}

set_stability = 0.1
set_war_support = 0.80
set_convoys = 25
set_research_slots = 3
set_country_flag = is_south_mexican_nation
set_country_flag = is_raider_nation
set_politics = {
	ruling_party = ruler
	elections_allowed = no
}
set_popularities = {
	people = 0
	elites = 0
	intellectuals = 0
	ruler = 100
}

add_ideas = {
	hrd_the_mighty_horde 
	grh_the_bloodbath2
}

recruit_character = HRD_monster
recruit_character = HRD_looter
recruit_character = HRD_harvester
